Progression and XP
A long road with no shortcuts. Level 1500 is the end: there are no resets and no Master Level.
The basics
- Maximum level: 1500.
- 5 stat points per level, for every class. Magic Gladiator and Dark Lord do not get extra points.
- No resets, ever.
- Monsters keep their original levels, but they get stronger by level band (more health and damage).
The road to 1500
Estimates at about 400 kills per hour. They will be measured with real players and tuned if needed.
| Band | Levels | Kills (approx.) | Hours (approx.) |
|---|---|---|---|
| 1 | 1 – 300 | 31,000 | 77 |
| 2 | 301 – 600 | 116,000 | 291 |
| 3 | 601 – 900 | 217,000 | 544 |
| 4 | 901 – 1200 | 328,000 | 819 |
| 5 | 1201 – 1500 | 445,000 | 1,112 |
| Total | 1.1 million kills · about 2,800 hours | ||
That is roughly 24 months at 4 hours a day. A year or more to the top is the identity of the server, and few players will get there.
Events and XP
Blood Castle and Devil Square pay XP × 7. A regular player doing a couple of events a day reaches 1500 in about 22 months; someone who runs every event, all day, in about 7. Events are between 39% and 56% of a regular player’s daily XP.
Party
In a party, each member gets XP in proportion to their level, with a 5% bonus for each extra member. The server completes the XP so that hunting in a party is never worse than hunting alone.
Channels and PvP
There is a General channel (1 to 1500) and one channel per level band. All channels are PvP. Outside your band you are sent back to server selection a few seconds after entering.
| # | Levels |
|---|---|
| General | 1 – 1500 |
| Band 1 | 1 – 300 |
| Band 2 | 301 – 600 |
| Band 3 | 601 – 900 |
| Band 4 | 901 – 1200 |
| Band 5 | 1201 – 1500 |
A level 1500 has nearly four times the points of a level 400, so the bands keep fights fair. Shield (SD) was rebalanced so that high-level fights are not decided by the shield alone.
Reviewed on 29 Oct 2026. Values can change as the server is tuned; the rules in force always prevail.